

HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Calamari HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Calamari HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Calamari HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Calamari HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Calamari HP_Calamari_Cruiser_Weapon_FL, HP_Calamari_Cruiser_Weapon_FR, HP_Calamari_Cruiser_Weapon_BL, HP_Calamari_Cruiser_Weapon_BR, HP_Calamari_Cruiser_Weapon_ML, HP_Calamari_Cruiser_Weapon_MR, HP_Calamari_Cruiser_Engines Victory_Destroyer Acclamator_Assault_Ship Tartan_Patrol_Cruiser ĭamage_Normal, Calamari_Cruiser_Death_CloneĪBILITY_COUNTDOWN, SIMPLE_SPACE_LOCOMOTOR, POWERED, SHIELDED, TARGETING, HIDE_WHEN_FOGGED, REVEAL, UNIT_AI, ASTEROID_FIELD_DAMAGE, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA And if there some you don't need just replace with 00.Īlso if you want I could send some Hex codes if I still have them for halo demo. Remember try not to add any more bytes then those that are already there because it will cause a crash. It use to be get the first 800 lines from a full map and paste them over the first 800 lines of a demo map. The just use the find feature to locate you desired thing. But you learn the general area or have a list of saved codes for vehicles and scenery. Not sure if Modzy has some secret way to find stuff. Theres mod2, lens, Deca and itmc in there. But some of the writing down the side gave us hints.


Like how did you guys find out what each code does? was it all in experimenting? Amy wrote:Is there a specific way back in the old days you guys found a string of code that effects a certain part of the map?
